
radioACTIVE

In "radioACTIVE" you play as John Doe, a late-night radio host, decided to use his own studio to investigate the rumors haunting the city: ghostly transmissions were appearing on certain frequencies, followed by mysterious disappearances. Victims were found dead in front of radios, rooms locked from the inside, with no signs of forced entry or struggle.
That night, after his shift, John powered up the equipment for a test. That’s when an ancient voice echoed through the speakers, taunting. It proposed a sinister game no one had ever won. The rule was clear: "Discover my true name before I find you… or your soul will wander the depths of hell for eternity."
To achieve this you need to search the radio frequencies for the right transmission, decode encrypted signals and transform them into radio waves, but no signal is the same, some frequencies are cursed. Gather all clues to unveil the beast true name.
OBJECTIVE:
Complete 5 Key Frequencies before it catches you
CONTROLS:
The game has only one button
Mouse scroll Up & Down - Main form of interaction it turns the knob clockwise or Counter clockwise, its used for selecting things on the screen
Mouse left click - push the button, its used to do an action, usually confirm
Mouse right click - Pull the button, hold to use the jammer
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Thrihexa, Aris-u, darakyus |
| Genre | Puzzle |
| Tags | 2D, Aseprite, First-Person, GameMaker, Horror, Pixel Art, Psychological Horror, Short, Singleplayer |




Comments
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Interesting concept of a game. I feel the puzzle flow can be a bit more streamlined and have a bit more polished UI experience (I felt locked out of the controls a bit too much).
But for 2 weeks, this turned out great! Good job!